The concept is interesting and the aesthetics are solid, but I felt the game was really frustrating. Most of the time when I died it felt like it was the game's fault. The character takes too long to recover after he does anything, if he dodges he can't attack right after, if he gets attacked and survives he can't attack right after, he has to recover with the enemy right next to him, also he walks a little too slowly. It was annoying because half the time I couldn't see why I was dying, there was no closure, if die it would nice if the enemies' locations were revealed so I can see why I died. What would be cool, and ambitious, is if I could see a playback of my path and the enemies paths during the gameover screen.